Virtual Space and Place : Theory and Test 1 5
نویسندگان
چکیده
Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as 18 digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, 19 nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating 20 this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional 21 space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well 22 as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect 23 various degrees of motion range and to influence presence. The three information technology tools are 24 evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice 25 and directions for future research are discussed. 26 27
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